All of these titles and dozens more can be played on Windows PCs via a standalone application built by Google. In the last few months, our Google Play Games catalog growth has been accelerating with many popular mobile titles including 1945 Air Force, Blade Idle, Cookie Run: Kingdom, and Evony: The King’s Return. Beginning today, we’re excited to make Google Play Games beta available for download to all players in the United States, Canada, Mexico, Brazil, Indonesia, Philippines, Malaysia, and Singapore. In August, we expanded the product to all players in Korea, Hong Kong, Taiwan, Thailand, and Australia. Google Play Games beta on PC continues global expansionĮarlier this year, we announced that Google Play Games would be coming to PCs as a beta experience to a limited number of markets. Please share your Privacy Sandbox feedback with us as we continue to build this multi-year program alongside our advertising industry and developer partners. We’re helping protect your apps against inaccurate, coordinated review attacks, providing more communication and global training about our policies and how to comply, and expanding pilots on direct phone support and enforcement strike removal.Īnd finally, our Developer Previews offer a more privacy-friendly approach to advertising. Second, we’re launching multiple programs to better partner with you. And, soon, you’ll be able to debug Integrity API responses from the Play Store app’s developer settings on any device. You can customize your API responses and set up tests in Play Console, and use new reporting to analyze and break down API responses across your install base. Our safety initiatives and policies evolve to help developers like you launch trusted experiences to more than 2.5 billion users around the world.įirst, we’re launching new Play Integrity API features to help you defend against unknown, risky traffic. Keeping Google Play Safe with New Features and Programs The family manager can then complete the purchase with any payment method, including gift cards.įor more commerce updates, check out our blog post. Now when a family member tries to make a purchase in your app without a family payment method set up, we’ll send a purchase request to the family manager. Parents or the “family manager” can now make purchases on behalf of their child without setting up a family payment method. This year, we’ve made improvements across our commerce platform, including an improved purchase experience, more flexibility and control over your subscriptions, and new monetization insights and programs to help you boost your revenue.įor example, we’ve improved the purchase flow for purchases made by a child or family member account. Some apps and games that don’t meet these thresholds will be excluded from impactful discovery surfaces such as recommendations, while others may display a warning on their store listing to set appropriate user expectations.Ĭheck out this blog post to learn more about these changes, plus new features in Android vitals to help you monitor and act on technical issues and opportunities.Ī more flexible and powerful commerce platform To maximize visibility on Google Play, keep your app below these thresholds. Profileable is available on devices running Android 10 or higher. It enables many profiling tools that measure timing information, without the performance overhead of the debug build. To address that issue, the Android platform introduced a tag called profileable. This means when you profile the debug build, you may see timing measurements significantly different from what your users see in the release build, and you may end up optimizing something that is not the problem. The debug version has more stuttering frames, also known as UI jank. The left-hand side is on a debug build, the right-hand side a release build. The screen recording below shows the same app running on the same device. The shorter these bars are, the smoother the animation is. Each vertical bar on the bottom of the screen represents how long each frame takes to render. To visualize the frame rendering time, we turned on Profile GPU Rendering (or Profile HWUI rendering in some Android versions) in Developer Options when recording the screen. To show you the performance difference between the debug and release builds, we recorded an app running on the same device but in these two build variants.
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